Your Job is a Video Game: The Torch and Boomerang Phase

AJ Mastav
4 min readJan 19
Photo by Ryan Quintal on Unsplash

In the Golden Age of video arcades, there was nothing more intimidating, or enticing, to a kid than a new video game with some wacky control interface — the game Defender had about 100 buttons, Atari’s tank commander game Battlezone had two handles that (I guess) were supposed to simulate controlling a tank’s two tracks independently. Several games used a combination of trackballs and buttons…

AJ Mastav

Professional planner, unprofessional writer. Member of the American Institute of Certified Planners. Also, a Sunday School teacher.